# Inventories

## Auction

```yaml
#
# This configuration uses zMenu, please refer to zMenu documentation
# zMenu: https://docs.zmenu.dev/
# zAuctionHouse: https://zauctionhouse.groupez.dev/
#

name: '&8ᴀᴜᴄᴛɪᴏɴ &8(&f%page%&8/&f%maxPage%&8)'  # Title of the menu, supports color codes and placeholders

size: 54  # Size of the Minecraft inventory menu, must be a multiple of 9

patterns:  # List of pattern identifiers used in the menu
  - "zauctionhouse_decoration"  # Pattern for decorative elements
  - "zauctionhouse_pagination"  # Pattern for navigation between menu pages
  - "zauctionhouse_auction"  # Pattern related to auction items or functionalities

items:
  displayItems:
    type: ZAUCTIONHOUSE_AUCTION  # Type of items to display, specific to auction house items
    isPermanent: true  # Indicates these items will always be displayed and not dynamically updated
    slots:  # Specifies the slots in the menu for the items
      - 10-16  # Items occupy slots 10 through 16
      - 19-25  # Items occupy slots 19 through 25
      - 28-34  # Items occupy slots 28 through 34
      - 37-43  # Items occupy slots 37 through 43
    else:
      slots:
        - 22
      item:
        material: BARRIER
        name: '&c&nNo Items Found'
```

## Admin remove

```yaml
#
# This configuration uses zMenu, please refer to zMenu documentation
# zMenu: https://docs.zmenu.dev/
# zAuctionHouse: https://zauctionhouse.groupez.dev/
#

name: '&8ᴀᴅᴍɪɴ ʀᴇᴍᴏᴠᴇ'  # Title of the menu, supports color codes and placeholders

size: 54  # Size of the Minecraft inventory menu, must be a multiple of 9

patterns:  # List of pattern identifiers used in the menu
  - "zauctionhouse_decoration"  # Pattern for decorative elements

items:
  show:
    type: ZAUCTIONHOUSE_SHOW_ADMIN  # Type for showing admin-specific items or information
    slot: 22  # The slot in the menu where this item will be placed

  back:
    type: BACK  # A back button for navigation
    item:
      material: RED_STAINED_GLASS_PANE  # Material used for the back button
      name: '&cBack'  # Name of the button, supports color codes
    slot: 49  # The slot in the menu where this button will be placed

  removeSilent:
    type: ZAUCTIONHOUSE_ADMIN_REMOVE  # Type for admin removal of items silently
    item:
      material: GREEN_TERRACOTTA  # Material used for the button
      name: '&fRemove silent and give item to player'  # Name of the button
      lore:
        - '&7&m                                     '
        - '&f&l» &r&7Is silent&7: &atrue'  # Indicates silent removal
        - '&f&l» &r&7Forced removal&7: &cfalse'  # Indicates non-forced removal
        - '&7&m                                     '
    isSilent: true  # Indicates that the removal will be silent
    isForceRemove: false  # Indicates that the removal will not be forced
    slot: 30  # The slot in the menu for this button

  remove:
    type: ZAUCTIONHOUSE_ADMIN_REMOVE  # Type for admin removal of items
    item:
      material: LIME_TERRACOTTA  # Material for the button
      name: '&fRemove and give item to player'  # Button name
      lore:
        - '&7&m                                     '
        - '&f&l» &r&7Is silent&7: &cfalse'  # Indicates non-silent removal
        - '&f&l» &r&7Forced removal&7: &cfalse'  # Indicates non-forced removal
        - '&7&m                                     '
    isSilent: false  # Non-silent removal
    isForceRemove: false  # Non-forced removal
    slot: 29  # The slot in the menu for this button

  removeSilentForce:
    type: ZAUCTIONHOUSE_ADMIN_REMOVE  # Type for silent and forced removal
    item:
      material: RED_TERRACOTTA  # Material for the button
      name: '&fRemove silent and remove item from player'  # Button name
      lore:
        - '&7&m                                     '
        - '&f&l» &r&7Is silent&7: &atrue'  # Indicates silent removal
        - '&f&l» &r&7Forced removal&7: &atrue'  # Indicates forced removal
        - '&7&m                                     '
    isSilent: true  # Silent removal
    isForceRemove: true  # Forced removal
    slot: 32  # Slot in the menu for this button

  removeForce:
    type: ZAUCTIONHOUSE_ADMIN_REMOVE  # Type for forced removal without giving item
    item:
      material: ORANGE_TERRACOTTA  # Material for the button
      name: '&fRemove without give item to player'  # Button name
      lore:
        - '&7&m                                     '
        - '&f&l» &r&7Is silent&7: &cfalse'  # Indicates non-silent removal
        - '&f&l» &r&7Forced removal&7: &atrue'  # Indicates forced removal
        - '&7&m                                     '
    isSilent: false  # Non-silent removal
    isForceRemove: true  # Forced removal
    slot: 33  # Slot in the menu for this button

```

## Buying

```yaml
#
# This configuration uses zMenu, please refer to zMenu documentation
# zMenu: https://docs.zmenu.dev/
# zAuctionHouse: https://zauctionhouse.groupez.dev/
#

name: '&8ʙᴏᴜɢʜᴛ ɪᴛᴇᴍs &8(&f%page%&8/&f%maxPage%&8)'  # Title of the menu, supports color codes and placeholders

size: 54  # Size of the Minecraft inventory menu, must be a multiple of 9 (6 rows in this case)

patterns: # List of pattern identifiers used in the menu
  - "zauctionhouse_decoration"  # Pattern for decorative elements
  - "zauctionhouse_pagination"  # Pattern for navigation between menu pages
  - "zauctionhouse_back"  # Pattern for a back button or return functionality

items:
  removeall:
    type: ZAUCTIONHOUSE_REMOVE_ALL_BUYING  # Type for the action of removing all items that are being bought
    isPermanent: true  # Indicates that this item will always be displayed and not dynamically updated
    slot: 48  # The slot in the menu where this item will be placed
    item:
      url: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZGQyYWNkOWYyZGZjMmUwNWY2OWQ5NDFmZTk5NzBlOGMzZjA1NTI3YTAyYTkzODExNTc4OTFjOGRkYjhjZjMifX19"  # Custom texture URL for the item
      name: ''  # No name specified for the item
      lore:
        - "         #92bed8ʀᴇᴍᴏᴠᴇ ᴇᴠᴇʀʏᴛʜɪɴɢ"  # Lore text with color code, indicating the action to remove everything
        - "                  #8c8c8c&m     "  # Lore text for decoration
        - ""
        - " #8c8c8c• #92bed8ᴄʟɪᴄᴋ #e6fff3ᴛᴏ ʀᴇᴍᴏᴠᴇ ᴇᴠᴇʀʏᴛʜɪɴɢ #8c8c8c• "  # Instructions for the remove all action

  items:
    type: ZAUCTIONHOUSE_BUYING  # Type for displaying items that are currently being bought
    isPermanent: true  # Indicates that these items will always be displayed and not dynamically updated
    slots:
      - 10-16  # Items occupy slots 10 through 16
      - 19-25  # Items occupy slots 19 through 25
      - 28-34  # Items occupy slots 28 through 34
      - 37-43  # Items occupy slots 37 through 43
    else:
      slots:
        - 22
      item:
        material: BARRIER
        name: '&c&nNo Items Found'

```

## Buy Confirm

```yaml
#
# This configuration uses zMenu, please refer to zMenu documentation
# zMenu: https://docs.zmenu.dev/
# zAuctionHouse: https://zauctionhouse.groupez.dev/
#

name: '&8ᴘᴜʀᴄʜᴀsᴇ'  # Title of the menu, supports color codes and placeholders

size: 27  # Size of the Minecraft inventory menu, must be a multiple of 9 (3 rows in this case)

items:
  buy:
    type: ZAUCTIONHOUSE_BUY_CONFIRM  # Type for the action of confirming a purchase
    item:
      material: GREEN_STAINED_GLASS_PANE  # Material used for the buy confirmation button
      name: ''  # No name specified for the item
      lore:
        - "      #2bba43✔ ᴘᴜʀᴄʜᴀsᴇ"  # Lore text with color code, confirming purchase
        - "           #8c8c8c&m      "  # Lore text for decoration
        - ""
        - " #8c8c8c• #92bed8ᴄʟɪᴄᴋ #e6fff3ᴛᴏ ᴘᴜʀᴄʜᴀsᴇ #8c8c8c• "  # Instructions for purchase action
    slots:
      - 0-2  # Items occupy slots 0 through 2
      - 9-11  # Items occupy slots 9 through 11
      - 18-20  # Items occupy slots 18 through 20

  deny:
    type: BACK  # A back button for navigation
    item:
      material: RED_STAINED_GLASS_PANE  # Material used for the back button
      name: ""  # No name specified for the item
      lore:
        - "          #c42323ʙᴀᴄᴋ"  # Lore text with color code, indicating back action
        - "          #8c8c8c&m      "  # Lore text for decoration
        - ""
        - " #8c8c8c• #92bed8ᴄʟɪᴄᴋ #e6fff3ᴛᴏ ɢᴏ ʙᴀᴄᴋ #8c8c8c• "  # Instructions for going back
    slots:
      - 6-8  # Items occupy slots 6 through 8
      - 15-17  # Items occupy slots 15 through 17
      - 24-26  # Items occupy slots 24 through 26

  slot:
    item:
      material: GRAY_STAINED_GLASS_PANE  # Material used for decorative or filler items
      name: '&e'  # Name of the item, supports color codes
    slots:
      - 3-5  # Decorative items occupy slots 3 through 5
      - 12   # Decorative item occupies slot 12
      - 14   # Decorative item occupies slot 14
      - 21-23  # Decorative items occupy slots 21 through 23

  show:
    type: ZAUCTIONHOUSE_SHOW_BUY  # Type for showing the item being purchased
    slot: 13  # The slot in the menu where this item will be displayed

```

## Buy Confirm Inventory

```yaml
#
# Attention, this feature is only available with zMenu
# https://www.spigotmc.org/resources/zmenu-ultra-complete-menu-plugin.110402/
#

name: '&8ᴘᴜʀᴄʜᴀsᴇ'  # Title of the menu, supports color codes and placeholders

size: 54  # Size of the Minecraft inventory menu, must be a multiple of 9 (3 rows in this case)

patterns:
  - "zauctionhouse_decoration"

items:

  items:
    type: ZAUCTIONHOUSE_SHOW_ITEMS
    slots:
      - 10-16
      - 19-25
      - 28-34
      - 37-43

  buy:
    type: ZAUCTIONHOUSE_BUY_CONFIRM  # Type for the action of confirming a purchase
    item:
      material: GREEN_STAINED_GLASS_PANE  # Material used for the buy confirmation button
      name: ''  # No name specified for the item
      lore:
        - "      #2bba43✔ ᴘᴜʀᴄʜᴀsᴇ"  # Lore text with color code, confirming purchase
        - "           #8c8c8c&m      "  # Lore text for decoration
        - ""
        - " #8c8c8c• #92bed8ᴄʟɪᴄᴋ #e6fff3ᴛᴏ ᴘᴜʀᴄʜᴀsᴇ #8c8c8c• "  # Instructions for purchase action
    slot: 51

  deny:
    type: BACK  # A back button for navigation
    item:
      material: RED_STAINED_GLASS_PANE  # Material used for the back button
      name: ""  # No name specified for the item
      lore:
        - "          #c42323ʙᴀᴄᴋ"  # Lore text with color code, indicating back action
        - "          #8c8c8c&m      "  # Lore text for decoration
        - ""
        - " #8c8c8c• #92bed8ᴄʟɪᴄᴋ #e6fff3ᴛᴏ ɢᴏ ʙᴀᴄᴋ #8c8c8c• "  # Instructions for going back
    slot: 47

  show:
    type: ZAUCTIONHOUSE_SHOW_BUY  # Type for showing the item being purchased
    slot: 49  # The slot in the menu where this item will be displayed

```

## Categories

```yaml
#
# This configuration uses zMenu, please refer to zMenu documentation
# zMenu: https://docs.zmenu.dev/
# zAuctionHouse: https://zauctionhouse.groupez.dev/
#

name: '&8ᴄᴀᴛᴇɢᴏʀɪᴇs'
size: 54

patterns:
  - "zauctionhouse_decoration"

items:
  back:
    type: BACK
    slot: 49
    item:
      url: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjllYTFkODYyNDdmNGFmMzUxZWQxODY2YmNhNmEzMDQwYTA2YzY4MTc3Yzc4ZTQyMzE2YTEwOThlNjBmYjdkMyJ9fX0="
      name: ""
      lore:
        - "          #92bed8ʙᴀᴄᴋ"
        - "          #8c8c8c&m      "
        - ""
        - " #8c8c8c• #92bed8ᴄʟɪᴄᴋ #e6fff3ᴛᴏ ɢᴏ ʙᴀᴄᴋ #8c8c8c• "
  block:
    type: ZAUCTIONHOUSE_CATEGORIES
    category: blocks
    item:
      material: GRASS_BLOCK
      name: '&f'
      lore:
        - "                       #92bed8ʙʟᴏᴄᴋs"
        - "                         #8c8c8c&m     "
        - ""
        - " #e6fff3ᴛʜᴇʀᴇ ᴀʀᴇ #ffacd5%zauctionhouse_category_item_blocks% #e6fff3ɪᴛᴇᴍs ɪɴ ᴛʜᴇ ʙʟᴏᴄᴋ ᴄᴀᴛᴇɢᴏʀʏ "
        - ""
        - "                  #8c8c8c• #92bed8ᴄʟɪᴄᴋ #e6fff3ᴛᴏ ᴏᴘᴇɴ #8c8c8c• "
    slot: 20
  weapons:
    type: ZAUCTIONHOUSE_CATEGORIES
    category: weapons
    item:
      material: DIAMOND_SWORD
      name: '&f'
      lore:
        - "                      #92bed8ᴡᴇᴀᴘᴏɴs"
        - "                         #8c8c8c&m     "
        - ""
        - " #e6fff3ᴛʜᴇʀᴇ ᴀʀᴇ #ffacd5%zauctionhouse_category_item_weapons% #e6fff3ɪᴛᴇᴍs ɪɴ ᴛʜᴇ ᴡᴇᴀᴘᴏɴs ᴄᴀᴛᴇɢᴏʀʏ "
        - ""
        - "                  #8c8c8c• #92bed8ᴄʟɪᴄᴋ #e6fff3ᴛᴏ ᴏᴘᴇɴ #8c8c8c• "
    slot: 21
  tools:
    type: ZAUCTIONHOUSE_CATEGORIES
    category: tools
    item:
      material: IRON_AXE
      name: '&f'
      lore:
        - "                       #92bed8ᴛᴏᴏʟs"
        - "                         #8c8c8c&m     "
        - ""
        - " #e6fff3ᴛʜᴇʀᴇ ᴀʀᴇ #ffacd5%zauctionhouse_category_item_tools% #e6fff3ɪᴛᴇᴍs ɪɴ ᴛʜᴇ ᴛᴏᴏʟs ᴄᴀᴛᴇɢᴏʀʏ "
        - ""
        - "                  #8c8c8c• #92bed8ᴄʟɪᴄᴋ #e6fff3ᴛᴏ ᴏᴘᴇɴ #8c8c8c• "
    slot: 22
  potions:
    type: ZAUCTIONHOUSE_CATEGORIES
    category: potions
    item:
      material: BLAZE_ROD
      name: '&f'
      lore:
        - "                      #92bed8ᴘᴏᴛɪᴏɴs"
        - "                         #8c8c8c&m     "
        - ""
        - " #e6fff3ᴛʜᴇʀᴇ ᴀʀᴇ #ffacd5%zauctionhouse_category_item_potions% #e6fff3ɪᴛᴇᴍs ɪɴ ᴛʜᴇ ᴘᴏᴛɪᴏɴs ᴄᴀᴛᴇɢᴏʀʏ "
        - ""
        - "                  #8c8c8c• #92bed8ᴄʟɪᴄᴋ #e6fff3ᴛᴏ ᴏᴘᴇɴ #8c8c8c• "
    slot: 23
  misc:
    type: ZAUCTIONHOUSE_CATEGORIES
    category: misc
    item:
      material: EXPERIENCE_BOTTLE
      name: '&f'
      lore:
        - "                   #92bed8ᴍɪsᴄᴇʟʟᴀɴᴇᴏᴜs"
        - "                         #8c8c8c&m     "
        - ""
        - " #e6fff3ᴛʜᴇʀᴇ ᴀʀᴇ #ffacd5%zauctionhouse_category_item_misc% #e6fff3ɪᴛᴇᴍs ɪɴ ᴛʜᴇ ᴍɪsᴄᴇʟʟᴀɴᴇᴏᴜs ᴄᴀᴛᴇɢᴏʀʏ "
        - ""
        - "                  #8c8c8c• #92bed8ᴄʟɪᴄᴋ #e6fff3ᴛᴏ ᴏᴘᴇɴ #8c8c8c• "
    slot: 24

```

## Category

```yaml
name: '&8%zauctionhouse_category% &8(&f%page%&8/&f%maxPage%&8)'

size: 54

patterns:
  - "zauctionhouse_decoration"
  - "zauctionhouse_pagination"
  - "zauctionhouse_auction"

items:
  auctionItems:
    type: ZAUCTIONHOUSE_CATEGORY
    isPermanent: true
    slots:
      - 10-16
      - 19-25
      - 28-34
      - 37-43
```

## Economy

```yaml
name: "&8Sell confirm"
size: 27
items:
  VAULT:
    type: ZAUCTIONHOUSE_ECONOMY
    economy: "vault" # Economy name, use the same that is present in economies.yml
    slot: 11
    item:
      material: GOLD_INGOT
      name: "#edd011ᴠᴀᴜʟᴛ"
      lore:
        - ''
        - ' &f⌂ #e6fff3ᴇᴄᴏɴᴏᴍʏ#8c8c8c: #92bed8ᴠᴀᴜʟᴛ'
        - ' &f☆ #e6fff3ᴘʀɪᴄᴇ#8c8c8c: #ffacd5%price%'
        - ''
        - '#8c8c8c• #92bed8ᴄʟɪᴄᴋ #e6fff3ᴛᴏ ᴜsᴇ ᴛʜɪs ᴇᴄᴏɴᴏᴍʏ'

  # PLAYERPOINT:
  #   type: ZAUCTIONHOUSE_ECONOMY
  #   economy: "playerpoints" # Economy name, use the same that is present in economies.yml
  #   slot: 12
  #   item:
  #     material: IRON_INGOT
  #     name: "#edd011ᴘʟᴀʏᴇʀᴘᴏɪɴᴛ"
  #     lore:
  #       - ''
  #       - ' &f⌂ #e6fff3ᴇᴄᴏɴᴏᴍʏ#8c8c8c: #92bed8ᴘʟᴀʏᴇʀᴘᴏɪɴᴛ'
  #       - ' &f☆ #e6fff3ᴘʀɪᴄᴇ#8c8c8c: #ffacd5%price%'
  #       - ''
  #       - '#8c8c8c• #92bed8ᴄʟɪᴄᴋ #e6fff3ᴛᴏ ᴜsᴇ ᴛʜɪs ᴇᴄᴏɴᴏᴍʏ'

  item:
    type: ZAUCTIONHOUSE_ECONOMY_ITEM
    slot: 13
    item:
      lore:
        - "&fYou're going to sell this item !"

  cancel:
    closeInventory: true
    slot: 15
    item:
      material: BARRIER
      name: '#ff0000ᴄᴀɴᴄᴇʟ'
      lore:
        - ''
        - '#8c8c8c• #92bed8ᴄʟɪᴄᴋ #e6fff3ᴛᴏ ᴄᴀɴᴄᴇʟ'
```

## Expire

```yaml
#
# This configuration uses zMenu, please refer to zMenu documentation
# zMenu: https://docs.zmenu.dev/
# zAuctionHouse: https://zauctionhouse.groupez.dev/
#

name: '&8ᴇxᴘɪʀᴇᴅ ɪᴛᴇᴍs &8(&f%page%&8/&f%maxPage%&8)'

size: 54

patterns:
  - "zauctionhouse_decoration"
  - "zauctionhouse_pagination"
  - "zauctionhouse_back"

items:
  removeall:
    type: ZAUCTIONHOUSE_REMOVE_ALL_EXPIRE
    isPermanent: true
    slot: 48
    item:
      url: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZGQyYWNkOWYyZGZjMmUwNWY2OWQ5NDFmZTk5NzBlOGMzZjA1NTI3YTAyYTkzODExNTc4OTFjOGRkYjhjZjMifX19"
      name: ''
      lore:
        - "         #92bed8ʀᴇᴍᴏᴠᴇ ᴇᴠᴇʀʏᴛʜɪɴɢ"
        - "                  #8c8c8c&m     "
        - ""
        - " #8c8c8c• #92bed8ᴄʟɪᴄᴋ #e6fff3ᴛᴏ ʀᴇᴍᴏᴠᴇ ᴇᴠᴇʀʏᴛʜɪɴɢ #8c8c8c• "

  items:
    type: ZAUCTIONHOUSE_EXPIRE
    isPermanent: true
    slots:
      - 10-16
      - 19-25
      - 28-34
      - 37-43
    else:
      slots:
        - 22
      item:
        material: BARRIER
        name: '&c&nNo Items Found'
```

## Items

```yaml
name: '&8ʏᴏᴜʀ ɪᴛᴇᴍs &8(&f%page%&8/&f%maxPage%&8)'
size: 54

patterns:
  - "zauctionhouse_decoration"
  - "zauctionhouse_pagination"
  - "zauctionhouse_back"

items:
  removeall:
    type: ZAUCTIONHOUSE_REMOVE_ALL_ITEMS
    isPermanent: true
    slot: 48
    item:
      url: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZGQyYWNkOWYyZGZjMmUwNWY2OWQ5NDFmZTk5NzBlOGMzZjA1NTI3YTAyYTkzODExNTc4OTFjOGRkYjhjZjMifX19"
      name: ''
      lore:
        - "         #92bed8ʀᴇᴍᴏᴠᴇ ᴇᴠᴇʀʏᴛʜɪɴɢ"
        - "                  #8c8c8c&m     "
        - ""
        - " #8c8c8c• #92bed8ᴄʟɪᴄᴋ #e6fff3ᴛᴏ ʀᴇᴍᴏᴠᴇ ᴇᴠᴇʀʏᴛʜɪɴɢ #8c8c8c• "

  items:
    type: ZAUCTIONHOUSE_ITEMS
    isPermanent: true
    slots:
      - 10-16
      - 19-25
      - 28-34
      - 37-43
    else:
      slots:
        - 22
      item:
        material: BARRIER
        name: '&c&nNo Items Found'

```

## Remove Confirm

```yaml
#
# This configuration uses zMenu, please refer to zMenu documentation
# zMenu: https://docs.zmenu.dev/
# zAuctionHouse: https://zauctionhouse.groupez.dev/
#

name: '&8ʀᴇᴍᴏᴠᴇ'
size: 27
items:
  remove:
    type: ZAUCTIONHOUSE_REMOVE_CONFIRM
    item:
      material: GREEN_STAINED_GLASS_PANE
      name: ''
      lore:
        - "         #2bba43ʀᴇᴍᴏᴠᴇ"
        - "          #8c8c8c&m      "
        - ""
        - " #8c8c8c• #92bed8ᴄʟɪᴄᴋ #e6fff3ᴛᴏ ʀᴇᴍᴏᴠᴇ #8c8c8c• "
    slots:
    - 0-2
    - 9-11
    - 18-20
  deny:
    type: BACK
    item:
      material: RED_STAINED_GLASS_PANE
      name: ""
      lore:
        - "          #c42323ʙᴀᴄᴋ"
        - "          #8c8c8c&m      "
        - ""
        - " #8c8c8c• #92bed8ᴄʟɪᴄᴋ #e6fff3ᴛᴏ ɢᴏ ʙᴀᴄᴋ #8c8c8c• "
    slots:
    - 6-8
    - 15-17
    - 24-26
  slot:
    item:
      material: GRAY_STAINED_GLASS_PANE
      name: '&e'
    slots:
    - 3-5
    - 12
    - 14
    - 21-23
  show:
    type: ZAUCTIONHOUSE_SHOW_REMOVE
    slot: 13

```

## Search

```yaml
name: '&8sᴇᴀʀᴄʜ &8(&f%page%&8/&f%maxPage%&8)'

size: 54

patterns:
  - "zauctionhouse_decoration"
  - "zauctionhouse_pagination"
  - "zauctionhouse_auction"

items:
  displayItems:
    type: ZAUCTIONHOUSE_SEARCH
    isPermanent: true
    slots:
      - 10-16
      - 19-25
      - 28-34
      - 37-43
```

## Sell

```yaml
#
# This configuration uses zMenu, please refer to zMenu documentation
# zMenu: https://docs.zmenu.dev/
# zAuctionHouse: https://zauctionhouse.groupez.dev/
#

name: '&8sᴇᴀʀᴄʜ &8(&f%page%&8/&f%maxPage%&8)'

size: 54

patterns:
  - "zauctionhouse_decoration"
  - "zauctionhouse_pagination"
  - "zauctionhouse_auction"

items:
  displayItems:
    type: ZAUCTIONHOUSE_SEARCH
    isPermanent: true
    slots:
      - 10-16
      - 19-25
      - 28-34
      - 37-43
    else:
      slots:
        - 22
      item:
        material: BARRIER
        name: '&c&nNo Items Found'
        lore:
          - ''
          - '&7Try changing your search terms'
```

## Sell Show

```yaml
#
# This configuration uses zMenu, please refer to zMenu documentation
# zMenu: https://docs.zmenu.dev/
# zAuctionHouse: https://zauctionhouse.groupez.dev/
#

name: '&8sʜᴏᴡ ɪɴᴠᴇɴᴛᴏʀʏ'
size: 54

patterns:
  - "zauctionhouse_decoration"

items:
  playerHead:
    isPermanent: true
    type: BACK
    item:
      url: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjllYTFkODYyNDdmNGFmMzUxZWQxODY2YmNhNmEzMDQwYTA2YzY4MTc3Yzc4ZTQyMzE2YTEwOThlNjBmYjdkMyJ9fX0="
      name: ""
      lore:
        - "          #92bed8ʙᴀᴄᴋ"
        - "          #8c8c8c&m      "
        - ""
        - " #8c8c8c• #92bed8ᴄʟɪᴄᴋ #e6fff3ᴛᴏ ɢᴏ ʙᴀᴄᴋ #8c8c8c• "
    slot: 49
  items:
    type: ZAUCTIONHOUSE_SHOW_ITEMS
    slots:
      - 10-16
      - 19-25
      - 28-34
      - 37-43
```

## Show

```yaml
#
# This configuration uses zMenu, please refer to zMenu documentation
# zMenu: https://docs.zmenu.dev/
# zAuctionHouse: https://zauctionhouse.groupez.dev/
#

name: '&8sʜᴏᴡ ᴄᴏɴᴛᴇɴᴛ'
size: 54

patterns:
  - "zauctionhouse_decoration"

items:
  playerHead:
    isPermanent: true
    type: BACK
    item:
      url: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjllYTFkODYyNDdmNGFmMzUxZWQxODY2YmNhNmEzMDQwYTA2YzY4MTc3Yzc4ZTQyMzE2YTEwOThlNjBmYjdkMyJ9fX0="
      name: ""
      lore:
        - "          #92bed8ʙᴀᴄᴋ"
        - "          #8c8c8c&m      "
        - ""
        - " #8c8c8c• #92bed8ᴄʟɪᴄᴋ #e6fff3ᴛᴏ ɢᴏ ʙᴀᴄᴋ #8c8c8c• "
    slot: 49
  items:
    type: ZAUCTIONHOUSE_SHOW_ITEMS
    slots:
      - 10-16
      - 19-25
      - 28-34
      - 37-43
```


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://zauctionhouse.groupez.dev/plugins-files/inventories.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
