This page is valid for all plugins using the template developed by maxlego08 and using the loader system for itemstacks.


Here is an example of an item in a yml file:

  material: 3
  data: 0
  durability: 0
  amount: 1
  glow: true
    - "line"
    - "&cred line"
    - "&fwhite line"
  name: "&eMy awesome name"

Example potion:

    material: POTION
    potion: "SPEED"
    splash: true
    extended: true
    level: 1
  type: NONE
  slot: 33

Example player head:

    material: PLAYER_HEAD
    url: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZTM2ZTk0ZjZjMzRhMzU0NjVmY2U0YTkwZjJlMjU5NzYzODllYjk3MDlhMTIyNzM1NzRmZjcwZmQ0ZGFhNjg1MiJ9fX0="
  type: NONE
  slot: 34

Add player HEAD

You have to add HEAD in the item name to be able to display the head of the player who opened the GUI.


    material: PLAYER_HEAD
    name: "HEAD&a%player_name%"

If you are below version 1.13 you have to do

  material: SKULL_ITEM
  data: 3
  name: "HEAD&a%player_name%"

Head Database

  material: hdb:<head id>
type: NONE
slot: 0


  material: eh:<head id>
type: NONE
slot: 0

Now let's move on to the explanation of each element

  • material

You can put the item ID for versions lower than 1.13 and you can put the material name for higher versions. List of materials:

  • data

The item data works only for versions lower than 1.13, the default value is 0.

  • amount

The number of items (from 1 to 64), the default value is 1.

  • durability

Allows you to change the durability of items, works only for armor and other items that use durability, the default value is 0.

  • name

Allows you to change the name of the item, by default the name is null.

  • glow

Allows to add an enchantment to the item and to add the HIDE_ENCHANTS flag

  • lore

Allows to change a lore of the item, by default the lore is null.

  • enchants

Allows you to add enchantments, you have to put the name of the enchantment then the level of the enchantment, like this: ENCHANT,ENCHANT_LEVEL List of enchantments available:

  • flags

This option is available for servers greater than or equal to the 1.8. List of flags:

  • modelID

Allows you to put a custom model data on an item

Developer - Loading and saving an itemtack

To save and load an item you will have to use the ItemStackLoader class

//Create class
ItemStackLoader loader = new ItemStackLoader();

//Load your confirguration
YamlConfiguration configuration = plugin.getConfig();

//You have to put a . at the end of your path to load the item.
String path = "item.";

//Load ItemStack
ItemStack itemStack = loader.load(configuration, path);

//Save ItemStack, configuration, path);

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