For the complete documentation index, see llms.txt. This page is also available as Markdown.

Items

This page is valid for all plugins using the template developed by maxlego08 and using the loader system for itemstacks.

Example:

Here is an example of an item in a yml file:

item:
  material: 3
  data: 0
  durability: 0
  amount: 1
  glow: true
  lore:
    - "line"
    - "&cred line"
    - "&fwhite line"
  name: "&eMy awesome name"
  enchants:
    - PROTECTION_ENVIRONMENTAL,4
  flags:
    - HIDE_ENCHANTS

Example potion:

Example player head:

Add player HEAD

You have to add HEAD in the item name to be able to display the head of the player who opened the GUI.

Example:

If you are below version 1.13 you have to do

Head Database

EpicHead

Now let's move on to the explanation of each element

  • material

You can put the item ID for versions lower than 1.13 and you can put the material name for higher versions. List of materials: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html

  • data

The item data works only for versions lower than 1.13, the default value is 0.

  • amount

The number of items (from 1 to 64), the default value is 1.

  • durability

Allows you to change the durability of items, works only for armor and other items that use durability, the default value is 0.

  • name

Allows you to change the name of the item, by default the name is null.

  • glow

Allows to add an enchantment to the item and to add the HIDE_ENCHANTS flag

  • lore

Allows to change a lore of the item, by default the lore is null.

  • enchants

Allows you to add enchantments, you have to put the name of the enchantment then the level of the enchantment, like this: ENCHANT,ENCHANT_LEVEL List of enchantments available: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html

  • flags

This option is available for servers greater than or equal to the 1.8. List of flags: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/inventory/ItemFlag.html

  • modelID

Allows you to put a custom model data on an item

Developer - Loading and saving an itemtack

To save and load an item you will have to use the ItemStackLoader class

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