Config.yml

Plugin configuration, you will find all the main configuration items here

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#
#
#   Sponsor: https://serveur-minecraft-vote.fr/
#   Documentation: https://zauctionhouse.groupez.dev/
#   Discord: https://discord.groupez.dev/
#
#
# โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–‘โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–‘โ–ˆโ–ˆโ•—โ–‘โ–‘โ–‘โ–ˆโ–ˆโ•—โ–‘โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–‘โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•—โ–‘โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–‘โ–ˆโ–ˆโ–ˆโ•—โ–‘โ–‘โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•—โ–‘โ–‘โ–ˆโ–ˆโ•—โ–‘โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–‘โ–ˆโ–ˆโ•—โ–‘โ–‘โ–‘โ–ˆโ–ˆโ•—โ–‘โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•—โ–‘โ–‘โ–‘โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–‘
# โ•šโ•โ•โ•โ•โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•”โ•โ•โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•‘โ–‘โ–‘โ–‘โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•”โ•โ•โ–ˆโ–ˆโ•—โ•šโ•โ•โ–ˆโ–ˆโ•”โ•โ•โ•โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•”โ•โ•โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–‘โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘โ–‘โ–‘โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•”โ•โ•โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•‘โ–‘โ–‘โ–‘โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•”โ•โ•โ•โ•โ•โ–ˆโ–ˆโ•”โ•โ•โ•โ•โ•โ–ˆโ–ˆโ•‘โ–‘โ–‘โ–‘โ–ˆโ–ˆโ•‘โ•šโ•โ•โ•โ•โ–ˆโ–ˆโ•—
# โ–‘โ–‘โ–ˆโ–ˆโ–ˆโ•”โ•โ•โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘โ–‘โ–‘โ–‘โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘โ–‘โ–‘โ•šโ•โ•โ–‘โ–‘โ–‘โ–ˆโ–ˆโ•‘โ–‘โ–‘โ–‘โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘โ–‘โ–‘โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•”โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘โ–‘โ–‘โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘โ–‘โ–‘โ–‘โ–ˆโ–ˆโ•‘โ•šโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–‘โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–‘โ–‘โ•šโ–ˆโ–ˆโ•—โ–‘โ–ˆโ–ˆโ•”โ•โ–‘โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•”โ•
# โ–ˆโ–ˆโ•”โ•โ•โ•โ–‘โ–‘โ–ˆโ–ˆโ•”โ•โ•โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘โ–‘โ–‘โ–‘โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘โ–‘โ–‘โ–ˆโ–ˆโ•—โ–‘โ–‘โ–‘โ–ˆโ–ˆโ•‘โ–‘โ–‘โ–‘โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘โ–‘โ–‘โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘โ•šโ–ˆโ–ˆโ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•”โ•โ•โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘โ–‘โ–‘โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘โ–‘โ–‘โ–‘โ–ˆโ–ˆโ•‘โ–‘โ•šโ•โ•โ•โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•”โ•โ•โ•โ–‘โ–‘โ–‘โ•šโ–ˆโ–ˆโ–ˆโ–ˆโ•”โ•โ–‘โ–‘โ•šโ•โ•โ•โ–ˆโ–ˆโ•—
# โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•‘โ–‘โ–‘โ–ˆโ–ˆโ•‘โ•šโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•”โ•โ•šโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•”โ•โ–‘โ–‘โ–‘โ–ˆโ–ˆโ•‘โ–‘โ–‘โ–‘โ–ˆโ–ˆโ•‘โ•šโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•”โ•โ–ˆโ–ˆโ•‘โ–‘โ•šโ–ˆโ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘โ–‘โ–‘โ–ˆโ–ˆโ•‘โ•šโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•”โ•โ•šโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•”โ•โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•”โ•โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–‘โ–‘โ•šโ–ˆโ–ˆโ•”โ•โ–‘โ–‘โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•”โ•
# โ•šโ•โ•โ•โ•โ•โ•โ•โ•šโ•โ•โ–‘โ–‘โ•šโ•โ•โ–‘โ•šโ•โ•โ•โ•โ•โ•โ–‘โ–‘โ•šโ•โ•โ•โ•โ•โ–‘โ–‘โ–‘โ–‘โ•šโ•โ•โ–‘โ–‘โ–‘โ•šโ•โ•โ–‘โ•šโ•โ•โ•โ•โ•โ–‘โ•šโ•โ•โ–‘โ–‘โ•šโ•โ•โ•โ•šโ•โ•โ–‘โ–‘โ•šโ•โ•โ–‘โ•šโ•โ•โ•โ•โ•โ–‘โ–‘โ•šโ•โ•โ•โ•โ•โ•โ–‘โ•šโ•โ•โ•โ•โ•โ•โ–‘โ•šโ•โ•โ•โ•โ•โ•โ•โ–‘โ–‘โ–‘โ•šโ•โ•โ–‘โ–‘โ–‘โ•šโ•โ•โ•โ•โ•โ•โ–‘
#
#
#
#   Commands and permissions:
#   - /zauctionhouse ยป Main command (aliases: /ah, /hdv, /zauction, /zah, /zhdv) - zauctionhouse.use
#   - /ah sell <price> [<amount>] ยป Sell an item (aliases: /ah vendre, /ah s) - zauctionhouse.sell
#   - /ah sellinventory <price> ยป Sell an inventory (aliases: /ah vendreinventaire, /ah si, /ah vi) - zauctionhouse.sell.inventory
#   - /ah reload ยป Reloaded the configuration files - zauctionhouse.reload
#   - /ah config ยป Configure the in-game plugin - zauctionhouse.config
#   - /ah version ยป See the plugin version - no permission
#   - /ah blacklist ยป See the list of blacklist players - zauctionhouse.blacklist
#   - /ah blacklist add <player> ยป Add a player to the blacklist - zauctionhouse.blacklist.add
#   - /ah blacklist remove <player> ยป Remove a player from the blacklist - zauctionhouse.blacklist.remove
#   - /ah history [<page>] [<type>] ยป View your purchase and/or sale history - zauctionhouse.history
#   - /ah transaction <player> [<page>] [<type>] ยป View a player's buy or sell history - zauctionhouse.transaction
#   - /ah claim ยป Allows you to recover your pending money - zauctionhouse.claim
#   - /ah search <string> ยป Allows you to search for anything, more information about the filter system on the "Filter" page - zauctionhouse.search
#   - /ah purge <days> ยป Purge old transactions - zauctionhouse.purge
#
#   Optionals commands:
#   - /ah expire ยป Allows you to access the list of expired items 
#   - /ah buying ยป Allows you to access the list of purchased items
#   - /ah categories ยป Allow access to the list of categories
#   - /ah items ยป Allows you to access your items on sale
#
#   Addons:
#   - zAuctionHouse Discord: https://groupez.dev/resources/zauctionhouse-discord.20 (FREE)
#     A discord bot to send messages or delete them when selling or buying
#   - zAuctionHouse Redis: https://groupez.dev/resources/zauctionhouse-redis.210 (15โ‚ฌ)
#     An addon to link zAuctionHouse between multiple servers
#   - zAuctionHouse Stats: https://groupez.dev/resources/zauctionhouse-stats.319 (7โ‚ฌ)
#     Save all actions performed by your players and create statics with new placeholders, orders and inventory.
#
#   Configurations (Official configuration, created by GroupeZ):
#   - DonutSMP AuctionHouse: https://builtbybit.com/resources/zauctionhouse-donutsmp-auctionhouse.41404/ (3.99)
#   - Hypixel AuctionHouse: https://builtbybit.com/resources/zauctionhouse-hypixel-auctionhouse.41378/ (3.99)
#   - Mc-Complex AuctionHouse: https://builtbybit.com/resources/zauctionhouse-mc-complex-auctionhouse.41745/ (3.99)
#
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# Enables detailed information display in the console.
# If you encounter an issue, enable this option and send the errors to support.
enableDebug: false

# Enables execution time debugging to measure plugin performance.
# Useful for identifying bottlenecks and optimizing performance.
enableDebugTime: false

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# Use zMenu's inventory system
#
# zMenu is a comprehensive inventory plugin.
# It allows you to create custom inventories and link them to custom commands.
# With its button system, you can fully customize your inventories.
#
# zMenu provides an API that enables zAuctionHouse to connect seamlessly.
# By using zMenu, you will benefit from enhanced functionality and better performance.
#
# Download here: https://www.spigotmc.org/resources/110402/
# zMenu Convert download (Convert your DeluxeMenu or GuiPlus configuration to zMenu): https://www.spigotmc.org/resources/110403/
# zMenu Documentation: https://docs.zmenu.dev/
#
# To convert your current configuration to zMenu, use the command: /ah convert zmenu
#
# Donโ€™t want to use zMenu? Please follow this tutorial to disable zMenu using the old configuration: https://zauctionhouse.groupez.dev/informations/why-i-need-zmenu#how-not-to-use-zmenu
#
useZMenuEngine: true

# Inventory Management with zMenu (https://www.spigotmc.org/resources/110402/)
#
# The inventories in your plugin are managed using the zMenu plugin.
# This setup allows for flexible and powerful inventory customization and management.
# Here is an overview of how it works:
#
# Inventory Location
#
# All inventories are located in the `inventaires` folder.
# This folder contains all the necessary configuration files that define how each inventory behaves and appears to the player.
#
# Pattern Location
#
# All pattern files are stored in the `patterns` folder.
# These pattern files define the layout and structure that can be applied to any inventory configuration within the `inventaires` folder.
#
# Benefits of Using Patterns
#
# 1. Consistency: Patterns ensure that all inventories share a consistent look and feel, making it easier for players to navigate and use.
# 2. Efficiency: By defining common layouts in patterns, you can quickly apply these layouts to multiple inventories without duplicating configuration code.
# 3. Maintenance: Updating a pattern file automatically updates all inventories that use that pattern, simplifying maintenance and updates.
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# Enable or disable the plugin.
#
# Set to 'true' to enable the plugin. If you need to perform maintenance
# or disable the plugin for any other reason, simply set this to 'false'.
# This allows you to easily manage the plugin's availability.
enablePlugin: true

# Allow item sales in Creative mode.
#
# Set to 'true' to enable the selling of items while in Creative mode.
# This can be useful for testing or administrative purposes.
# Note: Enabling this option may affect game balance, as players in Creative mode have access to unlimited resources.
enableCreativeSell: true

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# Enable announcements for item sales.
#
# Set to 'true' to allow announcements to be made when items are sold.
# This can be useful for notifying other players of sales and creating a dynamic marketplace environment.
# If set to 'false', no announcements will be made during sales.
enableSellAnnonce: false

# Permission required to make an announcement during a sale.
#
# This permission must be granted to players or roles that you want to allow
# making announcements when they sell items.
# Example usage: "zauctionhouse.sell.annonce"
# sellAnnoncePermission: "zauctionhouse.sell.annonce"

# Display an error message when the player cannot purchase the item.
# The message occurs when the item is already in purchase, is already purchased or other reason.
displayErrorBuyMessage: false

# Enable announcements for item purchases.
#
# Set to 'true' to allow announcements to be made when items are purchased.
# This can be useful for notifying other players of purchases and creating a dynamic marketplace environment.
# If set to 'false', no announcements will be made during purchases.
enableBuyAnnonce: false

# Permission required to make an announcement during a purchase.
#
# This permission must be granted to players or roles that you want to allow
# making announcements when they purchase items.
# Example usage: "zauctionhouse.buy.annonce"
# buyAnnoncePermission: "zauctionhouse.buy.annonce"

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# Default Economy
#
# Available economies:
# - ITEM: Use items as currency, such as gold.
# - LEVEL: Use the player's Minecraft level.
# - EXPERIENCE: Use the player's Minecraft experience points.
# - VAULT: Requires Vault plugin (https://www.spigotmc.org/resources/vault.34315/).
# - PLAYERPOINTS: Requires PlayerPoints plugin (https://www.spigotmc.org/resources/playerpoints.80745/).
# - TOKENMANAGER: Requires TokenManager plugin (https://www.spigotmc.org/resources/tokenmanager.8610/).
# - COINSENGINE: Requires CoinsEngine plugin (https://www.spigotmc.org/resources/84121/).
# - OPTECO: Requires Opteco plugin (https://www.spigotmc.org/resources/76179/).
# - MYSQLTOKEN: Requires MySQLToken plugin (https://www.spigotmc.org/resources/7535/).
# - BEASTTOKEN: Requires BeastToken plugin (https://www.spigotmc.org/resources/20806/).
#
defaultEconomy: VAULT

# Open a menu to choose the economy when selling an item.
#
# WARNING: This inventory allows players to select the economy they want to use.
# The defaultEconomy setting will not affect this inventory! (see economy.yml in the inventories folder)
enableSellEconomyInventory: true

# Enable cooldown on sales orders.
#
# When enabled, a cooldown period is enforced between sales orders to prevent spam.
# The default cooldown is set to 5 seconds.
sellCooldown:
  enable: true
  seconds: 5

# Change the item that players click on when they don't have enough money.
#
# By default, the item will change for 20 ticks when the player doesn't have enough funds to make a purchase.
# This provides a visual indication to the player about insufficient funds.
noMoneyItem:
  enable: true
  ticks: 20

# Activate the /ah claim command and hold players' money.
#
# Set to 'true' to enable the /ah claim command, which allows players to claim their money.
# When enabled, the money from sales is put on hold until the player claims it.
enableClaimMoney: false

# Display a message on connection if the player has money to collect with the /ah claim command.
#
# Set to 'true' to notify players upon joining the server that they have money waiting to be claimed.
# This helps ensure players are aware of unclaimed funds.
enableClaimMoneyMessageOnJoin: false

# Display a message showing the number of sales made while the player was disconnected.
#
# Set to 'true' to inform players of the total number of sales that occurred during their absence.
# This can help players stay updated on their sales activity.
enableTransactionMessageOnJoin: false

# Prevent selling items at the default price.
#
# When enabled, if the price is set to the default value, the player will receive an error message.
# This helps avoid accidental sales at incorrect prices due to command errors.
disableDefaultSellPriceFormatError: true

# Number of ticks before sending the message when the player connects.
#
# This setting determines the delay (in ticks) before a message is sent to the player upon connection.
cooldownClaimMoneyMessageTicks: 10

# Number of ticks before sending the message if the player sold items while offline.
#
# This setting determines the delay (in ticks) before informing the player about offline sales upon connection.
cooldownInformationsMessageTicks: 15

# Cooldown in seconds for using the /ah claim command.
#
# This setting imposes a cooldown period (in seconds) between consecutive uses of the /ah claim command.
cooldownClaimMoneySecond: 300

# Enable sound on successful purchase
enableBuySuccessSound: false

# Sound played on successful purchase
buySuccessSound:
  sound: ENTITY_PLAYER_LEVELUP
  volume: 1
  pitch: 1

# Enable sound when player cannot buy
enableBuyErrorSound: false

# Sound played when player cannot buy
buyErrorSound:
  sound: ENTITY_VILLAGER_NO
  volume: 1
  pitch: 1

# Price configuration
price:

  # Maximum price for any item.
  max: 999999999999999999

  # Minimum price for any item.
  min: 10

  # Price limit per economy
  limits:
    - economy: item_diamond
      max: 64
      min: 1

  # Enable item-based minimum and maximum prices, configurable in prices.yml.
  # If you attempt to sell from /ah sellinventory but an item is not configured, the max price will be used.
  enableMinMaxPricePerItems: false

  # Format prices for better readability.
  # When enabled, prices will be formatted according to the configuration in betterPriceEspace.
  # For example, 10000 will be displayed as 10 000.
  betterPrice: true
  betterPriceEspace: ' '

  # Reduce prices to a more readable format.
  # For example:
  # 1000 -> 1k
  # 100000 -> 100k
  # 1000000 -> 1m
  betterPriceReduction: false

  # Use colors to display text, compatible with MiniMessage: https://docs.advntr.dev/minimessage/format.html
  display: "&f%amount%"

  # Documentation for String format: https://www.geeksforgeeks.org/java-string-format-method-with-examples/
  formats:
    - format: "" # Blank format to display text directly
      maxAmount: 1000
      # Add colors to text display, works with MiniMessage
      # display: "#2bd66f%amount%"
    - format: "%.1fK"
      maxAmount: 1000000
      # display: "#a3d14d%amount%"
    - format: "%.1fM"
      maxAmount: 1000000000
      # display: "#ebbc23%amount%"
    - format: "%.1fB"
      maxAmount: 1000000000000
      # display: "#eb4b23%amount%"
    - format: "%.2fT"
      maxAmount: 1000000000000000
    - format: "%.2fQ"
      maxAmount: 100000000000000000

# Allows to manage the tax system on the plugin
tax:
  # Enable tax on all items.
  globalTax: false

  # Enable tax on certain items, configurable in taxs.yml.
  perItemTax: false

  # Tax type: SELL, PURCHASE, BOTH, or CAPITALISM.
  #
  # SELL: Tax is applied when selling items.
  # PURCHASE: Tax is applied when purchasing items.
  # BOTH: Tax is applied on both selling and purchasing items.
  # CAPITALISM: A different or special tax logic, if implemented.
  type: SELL

  # Tax Percentage to be applied.
  percent: 10.0

  # Allow certain players to bypass the tax.
  enableByPass: true
  byPassPermission: zauctionhouse.bypass.tax

# Enable the /ah sell 500k command.
#
# When enabled, players can use shorthand formats like 'k', 'M', etc., to quickly input large numbers for selling items.
enableNumberFormatSell: false

# Reduces the number of items you need to write to sell.
#
# Instead of having to use commands like /ah sell 500000, the player can use shorthand formats like /ah sell 500k.
# This list defines the shorthand formats and their corresponding multiplications.
numberFormatSellMultiplication:
  - format: K
    multiplication: 1000
  - format: M
    multiplication: 1000000
  - format: B
    multiplication: 1000000000
  - format: T
    multiplication: 1000000000000
  - format: Q
    multiplication: 1000000000000000
  - format: QQ
    multiplication: 1000000000000000000
  - format: S
    multiplication: 1000000000000000000000
  - format: SS
    multiplication: 1000000000000000000000000
  - format: O
    multiplication: 1000000000000000000000000000
  - format: N
    multiplication: 1000000000000000000000000000000
  - format: D
    multiplication: 1000000000000000000000000000000000
  - format: UN
    multiplication: 1000000000000000000000000000000000000
  - format: DD
    multiplication: 1000000000000000000000000000000000000000
  - format: TR
    multiplication: 1000000000000000000000000000000000000000000

# Gives the money on the server where the item was sold. Only applicable when using Redis.
#
# When enabled, the money from a sale will be credited to the player on the server where the sale occurred.
# This setting is only effective if you are using Redis for cross-server communication.
giveMoneyOnSellServer: false

#########################################################################################################################################

# Change the storage type of the plugin.
#
# Available storage types:
# - JSON: A JSON file that will contain all the plugin data. Suitable for small and medium servers.
# - MYSQL: Use a MySQL database. Suitable for large servers.
# - REDIS: Use Redis to synchronize multiple servers. Requires the zAuctionHouse Redis addon (https://groupez.dev/resources/zauctionhouse-redis.210).
# - CUSTOM: Custom storage system. You need to develop your own system.
#
storage: JSON

# Connect the plugin to a SQL database.
#
# SQL is used here solely as a storage system. It cannot be used to synchronize items between different servers.
sql:
  # The username for the SQL database.
  user: homestead
  # The password for the SQL database.
  password: secret
  # The port number for the SQL database connection.
  port: 3306
  # The host address for the SQL database.
  host: 192.168.10.10
  # The name of the SQL database.
  database: zauctionhouse
  # Table prefix. If you change this, you need to change it in the scripts folder too.
  prefix: "zauctionhouse_"
  # Number of retry attempts for SQL connection.
  retry: 5
  # Enable debug mode for SQL queries.
  debug: false

# Options for the zAuctionHouse Redis addon
# Purchase here: https://groupez.dev/resources/zauctionhouse-redis.210
redis:
  # Update inventory after purchase.
  #
  # When enabled, the player's inventory will be automatically updated after a purchase.
  autoUpdateInventory: false

  # Automatically give money to the player after purchase.
  #
  # When enabled, the money will be given to the player directly after a purchase,
  # regardless of the server they are on.
  autoGiveMoney: false

# Enable backup file creation for JSON storage.
#
# When enabled, the items.json file will be copied to the backup folder every day at 00:00.
# This ensures that you have daily backups of your data.
# If you want to change the backup times, you can use the zScheduler plugin.
# For more information, visit: https://www.spigotmc.org/resources/zschedulers.112705/
enableBackup: true

#########################################################################################################################################

# Change the way items are sorted by default.
#
# Sort type options:
# - ASCENDING_PRICE: Sort items by price in ascending order (lowest to highest).
# - DECREASING_PRICE: Sort items by price in descending order (highest to lowest).
# - ASCENDING_DATE: Sort items by date in ascending order (oldest to newest).
# - DECREASING_DATE: Sort items by date in descending order (newest to oldest).
#
defaultSort: DECREASING_DATE

time:
  # Time (in seconds) before items on sale are marked as expired.
  #
  # This setting determines how long an item can remain on sale before it is considered expired.
  sell: 172800

  # Time (in seconds) before purchased or expired items are deleted.
  #
  # This setting specifies how long to keep purchased or expired items before they are automatically deleted.
  expire: 604800

  # Time (in seconds) before a transaction is removed from the history.
  #
  # This setting determines how long transaction records are kept before being deleted from the transaction history.
  removeTransactionAfter: 604800

# Enable expiration time based on permissions.
#
# When enabled, the expiration time for items on sale can be set based on player permissions.
# This allows different groups of players to have different item expiration times.
# Ensure that the permissions and corresponding expiration times are correctly configured in the 'expirations' section.
enableExpirationPermission: false

# Allows to change the time (in seconds) for the expiration of items for sale based on permissions.
#
# If the player has the zauctionhouse.expiration.vip permission, their items will expire in 1 hour (3600 seconds).
# If the player has the zauctionhouse.expiration.elite permission, their items will expire in 2 hours (7200 seconds).
# If the player has the zauctionhouse.expiration.legend permission, their items will expire in 3 days (259200 seconds).
#
expirations:
  - permission: zauctionhouse.expiration.vip
    expiration: 3600
  - permission: zauctionhouse.expiration.elite
    expiration: 7200
  - permission: zauctionhouse.expiration.legend
    expiration: 259200

#########################################################################################################################################

# Change the number of items the player can sell based on permissions.
#
# If a player has the zauctionhouse.max.5 permission, they can sell up to 5 items.
# If a player has the zauctionhouse.max.10 permission, they can sell up to 10 items.
# If a player has the zauctionhouse.max.15 permission, they can sell up to 15 items.
#
permissions:
  - permission: zauctionhouse.max.5
    limit: 5
  - permission: zauctionhouse.max.10
    limit: 10
  - permission: zauctionhouse.max.15
    limit: 15

#########################################################################################################################################

# Enables the use of priorities in item sorting.
#
# When enabled, items will be sorted based on their priority values.
enablePrioritySort: true

# Activates a priority limit during item sorting.
#
# When enabled, the number of items displayed based on their priority will be limited according to the specified limits.
enablePrioritySortLimit: true

# To display an item in priority, its priority must be higher.
#
# You can display the priority text in the lore of the auction item with the placeholder %priority_text%.
#
priorities:
  - permission: zauctionhouse.priority.vip
    priority: 1
    limit: 10
    text: '&bVip'
  - permission: zauctionhouse.priority.vipplus
    priority: 2
    limit: 5
    text: '&6Vip+'

#########################################################################################################################################

# Enable logging options.
log:
  # Enable logs in the console.
  #
  # When enabled, logs will be displayed in the console, providing real-time feedback and information.
  enable: true

  # Enable logs in a file.
  #
  # When enabled, logs will be saved to a file, allowing for persistent logging and later review.
  inFile: false

#########################################################################################################################################

# System that will block the use of the plugin if the server or player is experiencing lag.
antiLag:
  # Block plugin access for players with high ping.
  #
  # When enabled, players with a ping higher than the specified maxPing value will be unable to access the plugin.
  player:
    enable: true
    maxPing: 600

  # Block plugin access if the server TPS (Ticks Per Second) is low.
  #
  # When enabled, if the server's TPS drops below the specified minTps value, players will be unable to access the plugin.
  server:
    enable: true
    minTps: 16

#########################################################################################################################################

optimisation:
  # The number of milliseconds an ItemStack will be cached.
  # Keeping the default value is usually sufficient.
  cacheItemStack: 1000

  # Allow PAPI (PlaceholderAPI) placeholders in item lore.
  #
  # When enabled, PAPI placeholders can be used in item lore.
  # You can always use the placeholders plugin for additional customization.
  enablePapiInLore: true

  # Cache the list of items for optimization.
  #
  # When enabled, the list of items will be cached for the specified number of seconds.
  # This is useful for servers with a large number of items for sale.
  # If you have less than 500 items for sale, there is no need to enable this option.
  cache:
    enable: false
    seconds: 15

  # Time in seconds the player has to wait before changing the sort type.
  #
  # This setting imposes a cooldown period between changes to the sort type to reduce server load.
  sortCooldown: 5

  # Time in seconds for automatic data backup, only for JSON storage.
  #
  # This setting determines how frequently (in seconds) the data will be automatically backed up.
  autoSave: 600

  # Enable messages that indicate files have been saved correctly.
  #
  # When enabled, messages will be displayed to confirm that files have been successfully saved.
  enableLogAutoSaveInformation: true

  # Open inventories to synchronize.
  #
  # When enabled, inventories will not be displayed at the same time as opening the inventory.
  # This setting is useful for synchronizing inventory data across different views.
  openSyncInventory: false

# This configuration is only available for the zAuctionHouse REDIS addon.
# If you don't use the REDIS addon, you don't need this section.
placeholder:
  # Placeholder cache duration in milliseconds.
  #
  # This setting determines how long (in milliseconds) placeholders will be cached.
  # The default is set to 1 minute (60000 milliseconds).
  cache: 60000

  # Value displayed while the placeholder is loading.
  #
  # This setting defines the text that will be shown while the placeholder data is being fetched.
  loading: "Loading..."

# Cache duration in milliseconds for categories.
#
# By default, there is 60 seconds (60000 milliseconds) cache on the list of items in each category.
# The cache will be automatically updated when an item is removed or added to the sale.
cacheDurationCategory: 60000

# Anti-duplication system. This system will completely block items that come from zAuctionHouse inventories.
# If a player successfully obtains an item from a zAuctionHouse inventory through duplication, it will be automatically deleted.
#
# This system is provided by zMenu. If you use zMenu for your inventories, you do not need to activate this.
antiDupe:
  # Enable or disable the anti-duplication system.
  enable: true

  # Send a message to your Discord when a player tries to duplicate items.
  discordWebhook:
    # Enable or disable Discord notifications for duplication attempts.
    enable: false

    # The URL of the Discord webhook.
    url: "https://discord.com/api/webhooks/xxxxx/xxxxxxxxxxxx"

    # The content of the message sent to Discord.
    content: "**%player%** tried to use x%amount% %itemname% from zAuctionHouse. Removing it!"

  # Send a message to your console when a player tries to duplicate items.
  consoleLog:
    # Enable or disable console logging for duplication attempts.
    enable: true

    # The content of the message sent to the console.
    content: "%player% tried to use x%amount% %itemname% from zAuctionHouse. Removing it!"

#########################################################################################################################################

# Configuration for the Discord webhook, allows sending a message to your Discord server during an item sale.
discordWebhook:
  # The URL of the Discord webhook.
  url: https://discord.com/api/webhooks/xxxxx/xxxxxxxxxxxx

  # Enable or disable the Discord webhook.
  #
  # When set to 'true', the webhook will send messages to the configured Discord URL.
  isEnable: false

  # The content of the message sent by the webhook.
  # Uncomment and customize the line below to set a custom message content.
  # content: "%player% just sold an item! Use /zauctionhouse"

  # Embed configuration for the Discord message.
  embed:
    # The title of the embed message.
    title: New sale !

    # The description of the embed message.
    # Uncomment and customize the line below to set a custom description.
    # description: "Your description"

    # The URL attached to the embed title.
    # Uncomment and customize the line below to set a custom URL.
    # url: "<your url>"

    # The color of the embed message.
    color:
      r: 40
      g: 240
      b: 40

    # The footer of the embed message.
    footer:
      text: zAuctionHouse
      iconUrl: https://groupez.dev/storage/images/1.png

    # The thumbnail of the embed message.
    # Uncomment and customize the line below to set a custom thumbnail.
    # thumbnail: "<your thumbnail>"

    # The image of the embed message.
    # Uncomment and customize the line below to set a custom image.
    # image: "<your image>"

    # The author of the embed message.
    # Uncomment and customize the lines below to set a custom author.
    # author:
    #   name: "Maxlego08"
    #   url: ""
    #   iconUrl: ""

    # Fields in the embed message.
    fields:
      - name: Sale
        value: "Player **%seller%** just added x%amount% %material% for **%price%**"
        inline: false

#########################################################################################################################################

# Disable the ability to sell broken items.
#
# When enabled, items that are broken or damaged cannot be sold.
# This helps maintain the quality of items in the auction house.
disableSellBreakItem: false

# Give the item directly to the player in their inventory upon purchase.
#
# When enabled, items purchased by the player will be placed directly into their inventory.
# If the player's inventory is full, the item will go to the purchased items inventory.
giveItemAfterPurchase: false

# Allow the player to retrieve the item directly from their inventory when they remove it from sale.
#
# When enabled, items removed from sale will be placed directly into the player's inventory.
# If the player's inventory is full, the item will go to the expired items inventory.
giveItemAfterRemove: false


# Prevent giving items if the player's inventory is full when giveItemAfterPurchase and/or giveItemAfterRemove is active.
#
# When enabled, items will not be given to the player if their inventory is full,
# even if the options to give items after purchase or removal are active.
dontGiveIfPlayerHasFullInventory: false

# Open the inventory after confirming the removal of an item from sale.
#
# When enabled, the player's inventory will automatically open after they confirm
# the removal of an item from sale. This helps them manage their items immediately.
openInventoryAfterRemoveConfirm: true

# Open the inventory after purchasing an item.
#
# When enabled, the player's inventory will automatically open after they purchase an item.
# This allows them to immediately see and manage the purchased item.
openInventoryAfterBuying: false


# Require a price to be specified for the /ah sellinventory command.
#
# When enabled, players must specify a price when using the /ah sellinventory command.
# This ensures that items are listed with an explicit price.
needPriceForSellInventory: true

# Display an error message if the minimum price is not respected.
#
# When enabled, an error message will be shown if a player attempts to sell an item below the minimum price.
# This helps maintain price standards within the auction house.
disablePriceErrorDefault: true

# Enable the commands /ah items, /ah expire, and /ah items.
#
# When enabled, these commands will be available for use:
# - /ah items: Allows players to view their listed items.
# - /ah expire: Allows players to view their expired items.
# - /ah items: Allows players to view their auctioned items.
enableCommandInventories: false


# Enable the plugin version checker.
#
# When enabled, the plugin will check for new versions and updates.
# This helps ensure you are always using the latest version with the latest features and fixes.
enableVersionChecker: true

# Categories will only check the material of items.
#
# When enabled, categories will be determined solely by the material of the items,
# ignoring other attributes such as item name, lore, or enchantments.
categoryCheckOnlyMaterial: true

# Display a message when the player is in cooldown.
#
# When enabled, a message will be shown to the player informing them that they are in cooldown
# and need to wait before issuing another command.
displayCooldownMessage: true


# Cooldown between transaction commands in milliseconds.
#
# This setting imposes a delay between consecutive transaction commands issued by a player.
# The cooldown is specified in milliseconds. For example, 30000 milliseconds equals 30 seconds.
cooldownTransactions: 30000

# Enable cooldown on all commands.
#
# When enabled, a cooldown period will be applied to all commands,
# preventing players from issuing commands too frequently.
enableCooldownCommand: true


# Cooldown between commands in milliseconds.
#
# This setting imposes a delay between consecutive commands issued by a player.
# The cooldown is specified in milliseconds. For example, 5000 milliseconds equals 5 seconds.
commandCooldownMilliSeconds: 5000


# Allow the inventory to update automatically during a purchase,
# when adding an item, or when an item is removed.
#
# When enabled, the inventory will automatically refresh to reflect changes
# such as new purchases, additions, or removals of items.
enableAutoUpdate: false

# Custom message configuration
enableCustomMessage:
  # Enable custom message for the /ah help command.
  #
  # When enabled, a custom message will be displayed when players use the /ah help command.
  help: false

  # Enable custom message for the /ah sell command.
  #
  # When enabled, a custom message will be displayed when players use the /ah sell command.
  sell: false

  # Enable custom message for the /ah open command.
  #
  # When enabled, a custom message will be displayed when players use the /ah open command.
  open: false

  # Enable custom message for the /ah search command.
  #
  # When enabled, a custom message will be displayed when players use the /ah search command.
  search: false


# Edit the plugin commands
command:
  # Modify the main command of the plugin.
  #
  # This setting allows you to change the primary command used to access the plugin's features.
  main: zauctionhouse

  # Change the aliases of the main command.
  #
  # This setting allows you to define alternative commands (aliases) that can be used
  # to access the plugin's features. Players can use any of these aliases as shortcuts.
  aliases:
    - zauction
    - ah
    - hdv
    - zah
    - zhdv
  
  # Change arguments for the sale command.
  #
  # This setting allows you to define alternative arguments (aliases) for the sale command.
  # Players can use any of these aliases to initiate a sale.
  # Example usage: /zauctionhouse <sell/vendre/s>
  sellCommandAliases:
    - sell
    - vendre
    - s

# Disable the plugin in specific worlds.
#
# This setting allows you to specify worlds where the plugin will be disabled.
# List the worlds where you do not want the plugin to be active.
disableWorlds:
  - world_the_end

# Open the "auction" inventory (the default inventory) from an NPC named "Auction".
#
# This setting allows players to access the auction inventory by interacting with a specified NPC.
# Define the NPC's name and the inventory that should open.
citizen:
  - name: Auction
    inventory: auction

# Permissions for specific commands.
permission:
# Permission required to use the /ah addon command.
#
# When set, this permission controls access to the /ah addon command.
# Uncomment and set the appropriate permission string if needed.
# addon: "zauctionhouse.addon"

# Permission required to use the /ah version command.
#
# When set, this permission controls access to the /ah version command.
# Uncomment and set the appropriate permission string if needed.
# version: "zauctionhouse.version"

# Date format for transactions.
#
# This setting determines the format used to display transaction history dates.
# Use the format "YYYY MM dd hh:mm:ss" to represent year, month, day, hour, minute, and second.
transactionDateFormat: "YYYY MM dd hh:mm:ss"

# Disable plugin commands.
#
# When enabled, all plugin commands will be disabled.
# This can be useful if you want to create alternative ways to access the plugin and sell items.
disableCommands: false

# Add ItemFlags to items displayed in the auction house.
itemFlags:
  # Enable or disable the use of ItemFlags.
  #
  # When enabled, the specified ItemFlags will be applied to items displayed in the auction house.
  enable: false

  # List of ItemFlags to be applied.
  #
  # The following flags can be used to hide various item attributes:
  # - HIDE_ATTRIBUTES: Hides item attributes such as attack damage.
  # - HIDE_DESTROYS: Hides the blocks that an item can destroy in adventure mode.
  # - HIDE_ENCHANTS: Hides enchantments on the item.
  # - HIDE_PLACED_ON: Hides the blocks that an item can be placed on in adventure mode.
  # - HIDE_POTION_EFFECTS: Hides potion effects.
  # - HIDE_UNBREAKABLE: Hides the unbreakable status of an item.
  # Uncomment the following flags to use them:
  # - HIDE_DYE: Hides dye color information.
  # - HIDE_ARMOR_TRIM: Hides armor trim information.
  flags:
    - HIDE_ATTRIBUTES
    - HIDE_DESTROYS
    - HIDE_ENCHANTS
    - HIDE_PLACED_ON
    - HIDE_POTION_EFFECTS
    - HIDE_UNBREAKABLE
    # - HIDE_DYE
    # - HIDE_ARMOR_TRIM


# Click action to display the contents of a shulker, chest, etc.
#
# This setting specifies which mouse button action will trigger the display of container contents.
# Options can be LEFT or RIGHT click.
showClick: RIGHT

# Number of transactions per page for the /ah transaction and /ah history commands.
#
# This setting determines how many transactions will be displayed per page
# when using the /ah transaction and /ah history commands.
transactionPageSize: 5

# Check if the HeadDatabase plugin is enabled.
#
# When enabled, the plugin will check for the HeadDatabase plugin and wait until it is active before using it.
# If you are using zMenu, the plugin will not need to wait for HeadDatabase and will load directly.
enableHeadDatabaseVerification: true

# Use the new algorithm for encoding text items. It is automatically used from 1.20.5
#
# If you are in an older version (1.20.4) and want to migrate your data later, it is advisable to enable this option
enableNewBase64ItemStackMethod: false

# Enables the whitelist of items
#
# To sell an item it must be mandatory in the list of whitelist items, otherwise it cannot be sold
enableWhitelist: false

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