With the zAuctionHouse API you can create an AuctionEconomy infitiy! To do this you just need to create a class that will implement the AuctionEconomy interface. Then you just have to implement each method.
Copy package fr . maxlego08 . zauctionhouse . economy ;
import org . bukkit . OfflinePlayer ;
import org . bukkit . entity . Player ;
import fr . maxlego08 . zauctionhouse . api . economy . AuctionEconomy ;
public class LevelEconomy implements AuctionEconomy {
@ Override
public long getMoney ( OfflinePlayer offlinePlayer) {
return offlinePlayer . isOnline () ? ((Player) offlinePlayer) . getLevel () : 0 ;
}
@ Override
public boolean hasMoney ( OfflinePlayer offlinePlayer , long price) {
return getMoney(offlinePlayer) >= price;
}
@ Override
public void depositMoney ( OfflinePlayer offlinePlayer , long value) {
if ( offlinePlayer . isOnline ()) {
int level = offlinePlayer . getPlayer () . getLevel ();
offlinePlayer . getPlayer () . setLevel (( int ) (level + value));
}
}
@ Override
public void withdrawMoney ( OfflinePlayer offlinePlayer , long value) {
if ( offlinePlayer . isOnline ()) {
int level = offlinePlayer . getPlayer () . getLevel ();
offlinePlayer . getPlayer () . setLevel (( int ) (level - value));
}
}
@ Override
public String getCurrency () {
return "L" ;
}
@ Override
public String getFormat () {
return "l" ;
}
@ Override
public boolean isEnable () {
return true ;
}
@ Override
public String getName () {
return "LEVEL" ;
}
}
Copy EconomyManager auctionManager = getProvider( EconomyManager . class ) ;
auctionManager . registerEconomy ( new LevelEconomy() );