Items
This page is valid for all plugins using the template developed by maxlego08 and using the loader system for itemstacks.

Example:

Here is an example of an item in a yml file:
item:
material: 3
data: 0
durability: 0
amount: 1
glow: true
lore:
- "line"
- "&cred line"
- "&fwhite line"
name: "&eMy awesome name"
enchants:
- PROTECTION_ENVIRONMENTAL,4
flags:
- HIDE_ENCHANTS

Example potion:

test2:
item:
material: POTION
potion: "SPEED"
splash: true
extended: true
level: 1
type: NONE
slot: 33

Example player head:

test3:
item:
material: PLAYER_HEAD
url: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZTM2ZTk0ZjZjMzRhMzU0NjVmY2U0YTkwZjJlMjU5NzYzODllYjk3MDlhMTIyNzM1NzRmZjcwZmQ0ZGFhNjg1MiJ9fX0="
type: NONE
slot: 34

Add player HEAD

You have to add HEAD in the item name to be able to display the head of the player who opened the GUI.
Example:
item:
material: PLAYER_HEAD
name: "HEAD&a%player_name%"
If you are below version 1.13 you have to do
item:
material: SKULL_ITEM
data: 3
name: "HEAD&a%player_name%"

Head Database

item:
material: hdb:<head id>
type: NONE
slot: 0

EpicHead

item:
material: eh:<head id>
type: NONE
slot: 0

Now let's move on to the explanation of each element

​
  • material
You can put the item ID for versions lower than 1.13 and you can put the material name for higher versions. List of materials: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html​
  • data
The item data works only for versions lower than 1.13, the default value is 0.
  • amount
The number of items (from 1 to 64), the default value is 1.
  • durability
Allows you to change the durability of items, works only for armor and other items that use durability, the default value is 0.
  • name
Allows you to change the name of the item, by default the name is null.
  • glow
Allows to add an enchantment to the item and to add the HIDE_ENCHANTS flag
  • lore
Allows to change a lore of the item, by default the lore is null.
  • enchants
Allows you to add enchantments, you have to put the name of the enchantment then the level of the enchantment, like this: ENCHANT,ENCHANT_LEVEL List of enchantments available: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html​
  • flags
This option is available for servers greater than or equal to the 1.8. List of flags: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/inventory/ItemFlag.html​
  • modelID
Allows you to put a custom model data on an item

Developer - Loading and saving an itemtack

To save and load an item you will have to use the ItemStackLoader class
//Create class
ItemStackLoader loader = new ItemStackLoader();
​
//Load your confirguration
YamlConfiguration configuration = plugin.getConfig();
​
//You have to put a . at the end of your path to load the item.
String path = "item.";
​
//Load ItemStack
ItemStack itemStack = loader.load(configuration, path);
​
//Save ItemStack
loader.save(itemStack, configuration, path);
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On this page
Example:
Example potion:
Example player head:
Add player HEAD
Head Database
EpicHead
Now let's move on to the explanation of each element
Developer - Loading and saving an itemtack