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Buttons

Buttons are the basic foundation of the plugin, they are very important to be able to manage your configuration. Here you have all available button types and an example of their use.
Button types:
  • NONE
  • NONE_SLOT
  • BACK
  • HOME
  • PREVIOUS
  • NEXT
  • INVENTORY
  • PERFORM_COMMAND
  • AUCTION_ITEM
  • BUY_INVENTORY
  • SHOW_ITEM
  • REMOVE_ITEM
  • BUY_ITEM
  • CHANGE_SORT
  • CATEGORIES
  • REMOVE_ALL
  • SELL_INVENTORY_SLOT
  • SELL_INVENTORY_ACCEPT
  • SELL_INVENTORY_CANCEL
  • CLAIM

Default

Here is the information that is valid for all button types.
  • type Sets the type of the button.
  • slot Sets the button slot.
  • isPermanent Allows you to set a button as permanent, so the paging system will not take this button into account (you must set the value to true).
  • item Allows you to define the item to be displayed (Add an item)
  • permission Allows you to give permission to the.
  • elseMessage Allows you to send a message to the user when they do not have permission to click a button.
  • else Displays another button if the user does not have permission.
  • action Allows you to choose the formula for the verification with place holder, you have SUPERIOR, LOWER, SUPERIOR_OR_EQUAL, LOWER_OR_EQUAL, EQUALS_STRING and EQUALSIGNORECASE_STRING
  • placeHolder Allows to check an API placeholder variable
  • value Allows you to set the value for placeholder verification
  • sound Allows you to have a sound when the player clicks on the button. You have the list of sounds available here: XSound
  • volume Changing the sound volume
  • pitchChanging the sound pitch
Example:
block:
item:
material: GRASS_BLOCK
name: "&aBlocks"
lore:
- "&7Click to access the blocks"
type: INVENTORY
inventory: "blocks"
slot: 20
sound: BLOCK_NOTE_BLOCK_PLING
volume: 1.3f
pitch: 0.8f

NONE

Description:
  • This type allows you to display a single item, no interaction is possible.
Example:
example:
item:
material: GRASS_BLOCK
name: "&cRandom name"
type: NONE
slot: 0

NONE_SLOT

Description:
  • The type with the same works as the NONE type but allows to display the same item on several slots. Example:
slots:
type: NONE_SLOT
item:
material: GRAY_STAINED_GLASS_PANE
name: "&e"
slots:
- 0
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
  • slots Set button slots.

BACK

Description:
  • Returns to the previous inventory.
Example:
back:
item:
material: BARRIER
name: "&cBack"
type: BACK
slot: 49

HOME

Description:
  • Returns to the main inventory.
Example:
home:
item:
material: BARRIER
name: "&eHome"
type: HOME
slot: 49

PREVIOUS

Description:
  • Returns to the previous page
Example:
previous:
type: PREVIOUS
isPermanent: true
slot: 48
item:
material: ARROW
name: "&fPrevious"
else: #Displays another button if there is no previous page.
slot: 48
type: PREVIOUS
isPermanent: true
item:
material: AIR

NEXT

Description:
  • Go to the next page
Example:
next:
type: NEXT
isPermanent: true
slot: 50
item:
material: ARROW
name: "&fNext"
else: #Displays another button if there is no next page.
slot: 50
type: NEXT
isPermanent: true
item:
material: AIR

INVENTORY

Description:
  • Allows you to move between inventories. Please note that you can only move between inventories with a default type, otherwise you may get errors.
Example:
block:
item:
material: GRASS_BLOCK
name: "&aBlocks"
lore:
- "&7Click to access the blocks"
type: INVENTORY
inventory: "blocks"
slot: 20
Value:
  • inventory Allows you to define the name of the inventory to which you want to go.

PERFORM_COMMAND

Description:
  • Allows the player to execute commands. And thus to navigate in the inventories of other plugin for example
Example:
commands:
type: PERFORM_COMMAND
item:
material: EMERALD
name: "&eClick for execute command"
slot: 30
commands:
- "bc %player% est vraiment trop beau"
closeInventory: true
Value:
  • commands List of commands that will be executed by player.
  • consoleCommands List of commands that will be executed by console.
  • closeInventory Allows you to close the inventory before the commands are executed.
  • consolePermissionCommands Allows commands to be executed at the console only if the player has permission.
  • consolePermission Permission for the list above

AUCTION_ITEM

Description:
  • Allows you to display the list of items in an inventory.
Example:
slots:
type: NONE_SLOT
item:
material: GRAY_STAINED_GLASS_PANE
name: "&e"
slots:
- 0
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8

CLAIM

Description:
  • Allows to display the list of intems according to the inventory.
Example:
claim:
type: CLAIM
isPermanent: true
slot: 51
else:
type: NONE
item:
material: MINECART
name: "&fClaims money"
lore:
- "&f» &7You have no money on hold"
item:
material: HOPPER_MINECART
name: "&aClaims money"
lore:
- "&f» &7You have &d%zauctionhouse_claim_vault%$&7 to claim"
  • slots Set button slots.

SELL_INVENTORY_SLOT

Description:
  • Allows the list of items contained in an AuctionItem of inventory type. Can only be used in the SELL_SHOW and SELL inventory type.
Example:
items:
type: SELL_INVENTORY_SLOT
slots:
- 10
- 11
- 12
- 13
- 14
- 15
- 16
- 19
- 20
- 21
- 22
- 23
  • slots Set button slots.

SELL_INVENTORY_ACCEPT

Description:
  • Allows you to accept the sale of an inventory. Can only be used in the SELL inventory type.
Example:
accept:
type: SELL_INVENTORY_ACCEPT
slot: 50
item:
material: GREEN_STAINED_GLASS_PANE
name: "&fSell content"

SELL_INVENTORY_CANCEL

Description:
  • Allows you to cancel the sale of an inventory. Can only be used in the SELL inventory type.
Example:
cancel:
type: SELL_INVENTORY_CANCEL
slot: 48
item:
material: RED_STAINED_GLASS_PANE
name: "&fCancel"

SELL_INVENTORY_BUY

Description:
  • Allows you to purchase inventory directly from the SELL_SHOW inventory. Can only be used in the SELL_SHOW inventory type.
Example:
buy:
type: SELL_INVENTORY_BUY
slot: 48
item:
material: GREEN_STAINED_GLASS_PANE
name: "&fBuy for &b%zauctionhouse_price% %zauctionhouse_currency%"

CHANGE_SORT

Description:
  • Allows you to change the sort type for items, usable only in the AUCTION inventory type.
Example:
informations:
type: CHANGE_SORT
slot: 49
isPermanent: true
item:
material: NETHER_STAR
name: "&fInformations"
lore:
- "&7&m-------------------------------------"
- "&f&l» &7Welcome to the auction house"
- "&f&l» &7it's a market where all the players"
- "&f&l» &7can sell or buy items."
- ""
- "&f&l» &7To be able to sell items you must do"
- "&f&l» &a/ah sell &7<&aprice&7> &8[&7<&fnumber of items&7>&8]"
- ""
- "&f&l» &7Number of items available&7: &b%zauctionhouse_counts%"
- "&f&l» &7Sort type&7: &b%zauctionhouse_sorting%"
- "&f&l» &7Click to &bchange &7the sort type"
- "&7&m-------------------------------------"

REMOVE_ALL

Description:
  • Allows you to remove all items that are in the ITEMS, EXPIRE and BUYING inventory.
Example:
removeall:
type: REMOVE_ALL
isPermanent: true
item:
material: BLUE_STAINED_GLASS_PANE
name: "&cRemove all"
slot: 45

CATEGORIES

Description:
  • Displays a button to access a category. Can only be used in the CATEGORIES inventory.
Example:
block:
type: CATEGORIES
category: "blocks"
item:
material: GRASS_BLOCK
name: "&fCategory: Block"
lore:
- "&f» &7There are &b%zauctionhouse_category_item_blocks% &7items in the blocks category."
slot: 20
weapons:
type: CATEGORIES
category: "weapons"
slot: 21
item:
material: DIAMOND_SWORD
name: "&fCategory: Weapons"
lore:
- "&f» &7There are &b%zauctionhouse_category_item_weapons% &7items in the blocks weapons."
  • category Allows you to give the name of the category to be opened.

BUY_ITEM

Description:
  • Allows to confirm the purchase of an item, usable only in the inventory BUY_CONFIRM.
Example:
buy1:
type: BUY_ITEM
item:
material: GREEN_STAINED_GLASS_PANE
name: "&aBuy"
slot: 1

REMOVE_ITEM

Description:
  • Allows you to confirm the cancellation of the sale of the item, usable only in the inventory REMOVE_CONFIRM.
Example:
remove1:
type: REMOVE_ITEM
item:
material: GREEN_STAINED_GLASS_PANE
name: "&aRemove"
slot: 1

SHOW_ITEM

Description:
  • Displays the item to be purchased or remove, usable only in the inventory REMOVE_CONFIRM and BUY_CONFIRM.
Example:
show:
type: SHOW_ITEM
slot: 13